Zeke Franco

Digital stalking made easy.

Here you can find most of my what I’m doing around the Web. All of my series of tubes point here—at least the tubes with feeds.

I posted to flickr.com

iPhone Design Annotions & Design Details

Used Omnigraffle to layout the polished and revised photoshop comps. The comps were then annotated to explain functionality and different scenarios related to the same screen.

This iteration is near the end of it's release cycle, which is why I have detailed visual designs.

This project started with research then sketches and wireframes and then Photoshop comps. Then I built a prototype in Keynote and did five usability studies after which I made tweaks (then tested them) and exported the comps into Omnigraffle to create the annotations for the development team.

From my blog, IxD Sketches.

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I posted to delicious.com

Don’t design like a programmer « User Experience Design Consulting & Training–UX Design Edge

o why not use the same or similar names in the UI? The problem is that these names, often based on technology, may not be all that meaningful to users. Devices properties and settings are full of examples. For example, how many users know that “full duplex” means print on both sides of the paper?

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I posted to goodreads.com

Web Anatomy: Interaction Design Frameworks that Work (Voices That Matter)

authors: Robert Hoekman Jr and Jared Spool

In Web Anatomy: Interaction Design Frameworks That Work, user experience experts Hoekman and Spool introduce “interaction design frameworks”, the third and final piece of what they call “The Reuse Trinity”, and resolve these issues once and for all. Frameworks are sets of design patterns and other elements that comprise entire systems, and in this game-changing book, Hoekman and Spool show you how to identify, document, share, use, and reap the benefits of frameworks. They also dive deep into several major frameworks to reveal how the psychology behind these standards leads not only to effective designs, but can also serve as the basis for cutting-edge innovations and superior user experiences.

via amazon.com

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I posted to goodreads.com

Smart Things: Ubiquitous Computing User Experience Design

author: Mike Kuniavsky

Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design 'as that is covered in many other books' but it is a handful of techniques useful when designing ubiquitous computing user experiences.

In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks.

via amazon.com

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